|
A top down roguelike game, taking place in a multi-dimensional never ending train, that I worked on as designer and programmer with a dedicated team of 9 for a contract to one of our professors. We all communicated in person, over Discord, and via Jira and updated the project via branches and pull requests on Github.
A survival horror game in Unreal Engine focused on escaping waves of monsters while managing hunger and health.
A procedural platformer where I developed randomized obstacle systems for replayability and challenge with a team.
Solo RPG project in Unreal Engine using free assets and a base template. Focused on atmospheric design and interactivity.
My name is Connor Kelly. I am a junior game developer focused on programming with a strong interest in design. I have experience in Python, C++, and Unreal Engine.
I’ve worked on several team-based game projects and completed contract work. I love dissecting game design while playing and have a Bachelors degree in game development and design from Purdue.